MatPlus.Net

 Website founded by
Milan Velimirović
in 2006

3:36 UTC
ISC 2024
 
  Forum*
 
 
 
 

Username:

Password:

Remember me

 
Forgot your
password?
Click here!
SIGN IN
to create your account if you don't already have one.
CHESS
SOLVING

Tournaments
Rating lists
1-Jul-2024

B P C F





 
 
MatPlus.Net Forum Internet and Computing Gravity & Hover in Popeye?
 
You can only view this page!
(1) Posted by Hauke Reddmann [Tuesday, May 28, 2024 09:41]

Gravity & Hover in Popeye?


Since "epic" only meagerly describes the Gravity Grid chess platformer,
here is a request:

a) Define "gravity" as a condition. After a move, everything not nailed
shut falls down to its lowest point. There might be cascades, but this
seems no coding problem to me, since the order on lines doesn't matter.
It suffices to check "Is there still something that can fall, if no,
go to next step" before everything else and do this check after each move.
b) Define "hover" as a piece property, anything hovering will not be checked.
c) It might be necessary to change the goal to "capture the king" but
I bet this can be hotwired (by an "aim square" goal on the king square
maybe?).

This should suffice to check most* GG levels: Black has the condition
"only moves when capturing" which is already implemented (or so
I think - Schachzickzack?).

* The GG rotate field only causes nausea anyway :-)
 
(Read Only)pid=25985
(2) Posted by Joost de Heer [Tuesday, May 28, 2024 15:00]

Github has this nifty feature called 'issues'. And Thomas has made a tag 'feature-request' for the issues.

https://github.com/thomas-maeder/popeye/issues
 
(Read Only)pid=25986

No more posts


MatPlus.Net Forum Internet and Computing Gravity & Hover in Popeye?