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MatPlus.Net Forum Fairies Maketake
 
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(1) Posted by Siegfried Hornecker [Saturday, Oct 31, 2020 15:04]

Maketake


Dear all,

there are a few fairy conditions that allow additional moves:
Take & Make (usually written take&make)
Make & Take ("" make&take)

I would like to invent Maketake in three variations:
- Maketake & Move
- Move & Maketake
- Maketake

The thought of Maketake is simple: A piece is captured ONLY in a way that in normal chess it would be capturing as.

In Maketake the above rule is the only one applying.
In Move & Maketake a capture is possible only as second part of a move where the capturing piece moves normally first.
In Maketake & Move the capturing piece MUST make a normal move after capturing.

Note that "normal" here referes to the non-capturing movement in chess without fairy conditions, i.e. it is not allowed to add multiple captures to one move.

I believe this to be interesting, as it can lead to interesting effects. Move & Maketake is mostly symmetrical, only pawns break the symmetry, and as such likely not worth exploring. Maketake & Move is something I have not looked mentally into and is only added for comprehensiveness. Maketake alone allows interesting effects:

(= 3+3 )

SH, example of "Maketake"
Mate in 2
1.S[d8]b7+ d6xb7+ 2.S[c8]xb7 mate. The knight on b7 also attacks the pawn on c6, but after c6-c5 (if there was no check), the pawn would attack the knight. As such the study-like maneuver runs "reversed" if they keep on attacking each other (see below).
1.Sb6 is not a check.
1.Sa7+ is parried by 1.-c6xa7+.
Note that kings standing next to each other is still not allowed (unless other fairy rules apply), as the king would capture like the opposing king's capture movement could instead of like the own king's could, which makes no difference without further fairy conditions, as it still is a king movement.

(= 1+1 )

SH, example of "Maketake"
The pieces keep on attacking each other (not at the same time) with the sequence - or mirrored with 1.Sd8, etc. - 1.Sb8 c6 2.Sd7 c5 3.Sb6 c4, etc.


Note that I use S for knight, this is a habit I have from "EG". Apologies if that makes the text a bit unreadable for non-study people. An advantage, apart from the ones given in an early EG issue (4?), or probably also given there: N is able to be used for Nightrider that way. However, I think endgame studies with nightriders are rare.
 
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(2) Posted by Siegfried Hornecker [Saturday, Nov 28, 2020 04:09]

I propose the name "Reverse Capture Chess" (RCC) instead of "Maketake", as it is easier to understand then what it is about (i.e. pieces move normal but capture like the piece they capture, but lose their normal capture power/movement - as such in the following example d8 only is threatened by the knight from d1 when the rook is on it, thus castling is possible).

(= 2+2 )

SH, Original (RCC)
Helpmate in 2, 3 solutions

1.0-0-0 Sxd8+ 2.Kb8 Sb7 mate
1.Rd8 Sxd8+ 2.Kf8 Sf7 mate
1.Ra7 Se3 2.Re7 Sxe7 mate


(= 11+11 )


Comparison between chess catiants:
Normal chess: The knights on the third rank can take pawns on c5 to f5. Additionally, pawns can capture each other.
Take & Make: Nothing can be captured. The position is a dead draw.
Make & Take: Some of the pawns on the fourth rank can capture the knights on the 7th rank.
RCC: The pawns on the fifth rank (c5-f5) can capture the knights on the third rank. Afterwards white pawns could capture the black pawns on the third rank. The pawns on the fourth and fifth rank can't capture each other as is.
 
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MatPlus.Net Forum Fairies Maketake